godot/editor/export
Aaron Franke 1a70d82606
Check if the required texture format is imported in the export dialog
2023-06-20 10:58:34 -05:00
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SCsub
editor_export.cpp Check if the required texture format is imported in the export dialog 2023-06-20 10:58:34 -05:00
editor_export.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_export_platform.cpp Allow exporting release Android builds without a debug keystore 2023-06-19 01:00:13 -03:00
editor_export_platform.h Allow exporting release Android builds without a debug keystore 2023-06-19 01:00:13 -03:00
editor_export_platform_pc.cpp Allow exporting release Android builds without a debug keystore 2023-06-19 01:00:13 -03:00
editor_export_platform_pc.h Allow exporting release Android builds without a debug keystore 2023-06-19 01:00:13 -03:00
editor_export_plugin.cpp Allow EditorExportPlugins to provide export options 2023-04-07 19:18:00 +02:00
editor_export_plugin.h Allow EditorExportPlugins to provide export options 2023-04-07 19:18:00 +02:00
editor_export_preset.cpp Store sensitive export options in dedicated credentials file 2023-05-10 11:40:17 +02:00
editor_export_preset.h Store sensitive export options in dedicated credentials file 2023-05-10 11:40:17 +02:00
editor_export_shared_object.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
export_template_manager.cpp Implement and expose OS::shell_show_in_file_manager() 2023-04-25 11:29:32 +08:00
export_template_manager.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
project_export.cpp Fix include text when excluding resources to export 2023-05-11 21:29:08 +02:00
project_export.h Make it clearer that file modes propagate to children in the dedicated server export 2023-01-30 15:10:44 -06:00