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SCsub
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Disable Node3D when compiling without 3D and fix disable_3d option
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2021-08-13 08:59:48 -05:00 |
area_3d.cpp
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Use `switch` consistently in `_notification` (`scene` folder)
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2022-02-15 18:44:55 +01:00 |
area_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
audio_listener_3d.cpp
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Use `switch` consistently in `_notification` (`scene` folder)
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2022-02-15 18:44:55 +01:00 |
audio_listener_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
audio_stream_player_3d.cpp
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Use `switch` consistently in `_notification` (`scene` folder)
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2022-02-15 18:44:55 +01:00 |
audio_stream_player_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
bone_attachment_3d.cpp
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Use `switch` consistently in `_notification` (`scene` folder)
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2022-02-15 18:44:55 +01:00 |
bone_attachment_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
camera_3d.cpp
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Style: Cleanup single-line blocks, semicolons, dead code
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2022-02-16 14:06:29 +01:00 |
camera_3d.h
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Improve compilation speed (forward declarations/includes cleanup)
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2022-02-12 02:46:22 +01:00 |
collision_object_3d.cpp
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Store ObjectID instead of raw pointer for Shape Owners
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2022-01-25 17:16:06 +08:00 |
collision_object_3d.h
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Store ObjectID instead of raw pointer for Shape Owners
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2022-01-25 17:16:06 +08:00 |
collision_polygon_3d.cpp
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Use `switch` consistently in `_notification` (`scene` folder)
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2022-02-15 18:44:55 +01:00 |
collision_polygon_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
collision_shape_3d.cpp
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Use `switch` consistently in `_notification` (`scene` folder)
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2022-02-15 18:44:55 +01:00 |
collision_shape_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
cpu_particles_3d.cpp
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Merge pull request #55399 from RPicster/particlesmaterial-sphere-emittershape
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2022-03-18 08:21:59 +01:00 |
cpu_particles_3d.h
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Merge pull request #55399 from RPicster/particlesmaterial-sphere-emittershape
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2022-03-18 08:21:59 +01:00 |
decal.cpp
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Discern between virtual and abstract class bindings
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2022-03-10 12:28:11 +01:00 |
decal.h
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Discern between virtual and abstract class bindings
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2022-03-10 12:28:11 +01:00 |
fog_volume.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
fog_volume.h
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Discern between virtual and abstract class bindings
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2022-03-10 12:28:11 +01:00 |
gpu_particles_3d.cpp
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Discern between virtual and abstract class bindings
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2022-03-10 12:28:11 +01:00 |
gpu_particles_3d.h
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Discern between virtual and abstract class bindings
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2022-03-10 12:28:11 +01:00 |
gpu_particles_collision_3d.cpp
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Use `switch` consistently in `_notification` (`scene` folder)
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2022-02-15 18:44:55 +01:00 |
gpu_particles_collision_3d.h
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Discern between virtual and abstract class bindings
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2022-03-10 12:28:11 +01:00 |
importer_mesh_instance_3d.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
importer_mesh_instance_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
joint_3d.cpp
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Joint2D and Joint3D: make set_exclude_nodes_from_collision respect signals
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2022-02-28 22:25:45 +01:00 |
joint_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
light_3d.cpp
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Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
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2022-03-17 14:00:02 -07:00 |
light_3d.h
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Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
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2022-03-17 14:00:02 -07:00 |
lightmap_gi.cpp
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Discern between virtual and abstract class bindings
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2022-03-10 12:28:11 +01:00 |
lightmap_gi.h
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Discern between virtual and abstract class bindings
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2022-03-10 12:28:11 +01:00 |
lightmap_probe.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
lightmap_probe.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
lightmapper.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
lightmapper.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
mesh_instance_3d.cpp
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Discern between virtual and abstract class bindings
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2022-03-10 12:28:11 +01:00 |
mesh_instance_3d.h
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Discern between virtual and abstract class bindings
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2022-03-10 12:28:11 +01:00 |
multimesh_instance_3d.cpp
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Discern between virtual and abstract class bindings
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2022-03-10 12:28:11 +01:00 |
multimesh_instance_3d.h
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Discern between virtual and abstract class bindings
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2022-03-10 12:28:11 +01:00 |
navigation_agent_3d.cpp
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Use `switch` consistently in `_notification` (`scene` folder)
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2022-02-15 18:44:55 +01:00 |
navigation_agent_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
navigation_obstacle_3d.cpp
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Use `switch` consistently in `_notification` (`scene` folder)
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2022-02-15 18:44:55 +01:00 |
navigation_obstacle_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
navigation_region_3d.cpp
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Use `switch` consistently in `_notification` (`scene` folder)
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2022-02-15 18:44:55 +01:00 |
navigation_region_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
node_3d.cpp
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Use `switch` consistently in `_notification` (`scene` folder)
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2022-02-15 18:44:55 +01:00 |
node_3d.h
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Improve compilation speed (forward declarations/includes cleanup)
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2022-02-12 02:46:22 +01:00 |
occluder_instance_3d.cpp
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Discern between virtual and abstract class bindings
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2022-03-10 12:28:11 +01:00 |
occluder_instance_3d.h
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Discern between virtual and abstract class bindings
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2022-03-10 12:28:11 +01:00 |
path_3d.cpp
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Use `switch` consistently in `_notification` (`scene` folder)
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2022-02-15 18:44:55 +01:00 |
path_3d.h
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Use `switch` consistently in `_notification` (`scene` folder)
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2022-02-15 18:44:55 +01:00 |
physics_body_3d.cpp
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Avoid directional correction when the motion is downward
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2022-03-09 13:45:42 +01:00 |
physics_body_3d.h
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Add linear_velocity and angular_velocity to PhysicalBone3D
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2022-03-03 20:34:29 +01:00 |
position_3d.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
position_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
ray_cast_3d.cpp
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Use `switch` consistently in `_notification` (`scene` folder)
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2022-02-15 18:44:55 +01:00 |
ray_cast_3d.h
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Improve some method bindings to use specific `Object` subtypes
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2022-01-28 15:07:22 +01:00 |
reflection_probe.cpp
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Discern between virtual and abstract class bindings
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2022-03-10 12:28:11 +01:00 |
reflection_probe.h
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Discern between virtual and abstract class bindings
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2022-03-10 12:28:11 +01:00 |
remote_transform_3d.cpp
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Use `switch` consistently in `_notification` (`scene` folder)
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2022-02-15 18:44:55 +01:00 |
remote_transform_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
skeleton_3d.cpp
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Use `switch` consistently in `_notification` (`scene` folder)
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2022-02-15 18:44:55 +01:00 |
skeleton_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
skeleton_ik_3d.cpp
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Use `switch` consistently in `_notification` (`scene` folder)
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2022-02-15 18:44:55 +01:00 |
skeleton_ik_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
soft_dynamic_body_3d.cpp
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Create GDExtension clases for PhysicsServer3D
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2022-03-15 18:39:31 +01:00 |
soft_dynamic_body_3d.h
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Create GDExtension clases for PhysicsServer3D
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2022-03-15 18:39:31 +01:00 |
spring_arm_3d.cpp
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Use `switch` consistently in `_notification` (`scene` folder)
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2022-02-15 18:44:55 +01:00 |
spring_arm_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
sprite_3d.cpp
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Discern between virtual and abstract class bindings
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2022-03-10 12:28:11 +01:00 |
sprite_3d.h
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Discern between virtual and abstract class bindings
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2022-03-10 12:28:11 +01:00 |
vehicle_body_3d.cpp
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Style: Cleanup single-line blocks, semicolons, dead code
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2022-02-16 14:06:29 +01:00 |
vehicle_body_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
velocity_tracker_3d.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
velocity_tracker_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
visible_on_screen_notifier_3d.cpp
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Discern between virtual and abstract class bindings
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2022-03-10 12:28:11 +01:00 |
visible_on_screen_notifier_3d.h
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Discern between virtual and abstract class bindings
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2022-03-10 12:28:11 +01:00 |
visual_instance_3d.cpp
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Discern between virtual and abstract class bindings
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2022-03-10 12:28:11 +01:00 |
visual_instance_3d.h
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Discern between virtual and abstract class bindings
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2022-03-10 12:28:11 +01:00 |
voxel_gi.cpp
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Discern between virtual and abstract class bindings
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2022-03-10 12:28:11 +01:00 |
voxel_gi.h
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Discern between virtual and abstract class bindings
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2022-03-10 12:28:11 +01:00 |
voxelizer.cpp
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Change some math macros to constexpr
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2022-03-09 16:24:32 +01:00 |
voxelizer.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
world_environment.cpp
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Use `switch` consistently in `_notification` (`scene` folder)
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2022-02-15 18:44:55 +01:00 |
world_environment.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
xr_nodes.cpp
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Implementing OpenXR driver
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2022-02-23 12:02:24 +01:00 |
xr_nodes.h
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Implementing OpenXR driver
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2022-02-23 12:02:24 +01:00 |