godot/scene/animation
Haoyu Qiu 6a3bf65657 Fix inversed ADD_GROUP parameters in AnimationNodeOneShot 2022-03-18 12:53:34 +08:00
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SCsub Refactor and move easing equations 2021-09-24 13:47:13 +02:00
animation_blend_space_1d.cpp More time parameters change type float to double 2022-01-27 12:42:46 +09:00
animation_blend_space_1d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
animation_blend_space_2d.cpp More time parameters change type float to double 2022-01-27 12:42:46 +09:00
animation_blend_space_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
animation_blend_tree.cpp Fix inversed ADD_GROUP parameters in AnimationNodeOneShot 2022-03-18 12:53:34 +08:00
animation_blend_tree.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
animation_node_state_machine.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
animation_node_state_machine.h Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
animation_player.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
animation_player.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
animation_tree.cpp Fix blend animation to solve TRS track bug & blend order inconsistency 2022-03-16 05:11:55 +09:00
animation_tree.h Fix blend animation to solve TRS track bug & blend order inconsistency 2022-03-16 05:11:55 +09:00
easing_equations.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
root_motion_view.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
root_motion_view.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
tween.cpp Better handle infinite Tween loops 2022-01-29 00:36:39 +01:00
tween.h Fix Tween pause behavior 2022-01-09 19:38:18 +01:00