godot/modules/openxr/scene
David Snopek dfca388d75 Revert `OpenXRHand` to its pre-`SkeletonModifier3D` state 2024-04-16 10:36:43 -05:00
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SCsub Cleanup of OpenXR module scons config 2024-01-25 23:28:13 +11:00
openxr_composition_layer.cpp Merge pull request #90286 from dsnopek/openxr-composition-layers-intersects-ray 2024-04-08 11:21:18 +02:00
openxr_composition_layer.h Merge pull request #90286 from dsnopek/openxr-composition-layers-intersects-ray 2024-04-08 11:21:18 +02:00
openxr_composition_layer_cylinder.cpp Add `intersects_ray()` method to `OpenXRCompositionLayer` 2024-04-06 08:37:30 -05:00
openxr_composition_layer_cylinder.h Add `intersects_ray()` method to `OpenXRCompositionLayer` 2024-04-06 08:37:30 -05:00
openxr_composition_layer_equirect.cpp Add `intersects_ray()` method to `OpenXRCompositionLayer` 2024-04-06 08:37:30 -05:00
openxr_composition_layer_equirect.h Add `intersects_ray()` method to `OpenXRCompositionLayer` 2024-04-06 08:37:30 -05:00
openxr_composition_layer_quad.cpp Add `intersects_ray()` method to `OpenXRCompositionLayer` 2024-04-06 08:37:30 -05:00
openxr_composition_layer_quad.h Add `intersects_ray()` method to `OpenXRCompositionLayer` 2024-04-06 08:37:30 -05:00
openxr_hand.cpp Revert `OpenXRHand` to its pre-`SkeletonModifier3D` state 2024-04-16 10:36:43 -05:00
openxr_hand.h Revert `OpenXRHand` to its pre-`SkeletonModifier3D` state 2024-04-16 10:36:43 -05:00