godot/servers/rendering/renderer_rd
Rémi Verschelde 6a9ecdcf0c
Merge pull request #91818 from rburing/fti_multimesh
Physics interpolation: `MultiMesh`
2024-08-20 10:01:46 +02:00
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effects Fix double free in FSR2 destructor 2024-08-16 22:44:57 -07:00
environment SDFGI: fix crash if update_data is nullptr 2024-07-19 18:27:32 +02:00
forward_clustered Merge pull request #89919 from BlueCube3310/bicubic-lightmap 2024-08-20 10:01:41 +02:00
forward_mobile Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
shaders Merge pull request #89919 from BlueCube3310/bicubic-lightmap 2024-08-20 10:01:41 +02:00
spirv-reflect Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
storage_rd Merge pull request #91818 from rburing/fti_multimesh 2024-08-20 10:01:46 +02:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
cluster_builder_rd.cpp Fix missed light clusters when inside clipped lights 2024-03-13 23:38:46 +01:00
cluster_builder_rd.h Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
framebuffer_cache_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
framebuffer_cache_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
pipeline_cache_rd.cpp Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
pipeline_cache_rd.h Some more fixes for compressed meshes 2023-10-24 09:38:12 +02:00
renderer_canvas_render_rd.cpp Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
renderer_canvas_render_rd.h Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
renderer_compositor_rd.cpp fix missing cleanup and null checks for various singletons 2024-06-18 01:05:30 -07:00
renderer_compositor_rd.h Fix regression around OpenGL swapchain optimisation for OpenXR 2024-07-29 12:46:58 +10:00
renderer_scene_render_rd.cpp Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
renderer_scene_render_rd.h Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
shader_rd.cpp Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
shader_rd.h Namespace shader cache files by graphics API 2024-01-31 20:19:12 +01:00
uniform_set_cache_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
uniform_set_cache_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00