godot/servers/physics_2d
Fabio Alessandrelli dcf2d09231
Merge pull request #52070 from nekomatata/area-point-gravity-fix
Fix point gravity calculation
2021-08-28 05:10:15 +02:00
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SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
area_2d_sw.cpp Fix point gravity calculation 2021-08-24 09:32:28 -07:00
area_2d_sw.h Fix point gravity calculation 2021-08-24 09:32:28 -07:00
area_pair_2d_sw.cpp One-directional layer check for Area vs. RigidBody/SoftBody/Area 2021-08-17 09:32:00 -07:00
area_pair_2d_sw.h One-directional layer check for Area vs. RigidBody/SoftBody/Area 2021-08-17 09:32:00 -07:00
body_2d_sw.cpp Fix point gravity calculation 2021-08-24 09:32:28 -07:00
body_2d_sw.h Fix point gravity calculation 2021-08-24 09:32:28 -07:00
body_pair_2d_sw.cpp Fix RayShape collision detection 2021-08-24 16:03:05 -07:00
body_pair_2d_sw.h One-directional collision layer check for rigid bodies and soft bodies 2021-07-19 17:24:04 -07:00
broad_phase_2d_bvh.cpp Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
broad_phase_2d_bvh.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
broad_phase_2d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_2d_sw.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
collision_object_2d_sw.cpp Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:51:47 -07:00
collision_object_2d_sw.h One-directional collision layer check for rigid bodies and soft bodies 2021-07-19 17:24:04 -07:00
collision_solver_2d_sat.cpp Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
collision_solver_2d_sat.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collision_solver_2d_sw.cpp Optimize area detection and intersect_shape queries with concave shapes 2021-08-27 09:53:40 -07:00
collision_solver_2d_sw.h Optimize area detection and intersect_shape queries with concave shapes 2021-08-27 09:53:40 -07:00
constraint_2d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
joints_2d_sw.cpp Rename Vector2 clamped to limit_length and add limit_length to Vector3 2021-06-03 12:04:57 -04:00
joints_2d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
physics_server_2d_sw.cpp Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
physics_server_2d_sw.h Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
physics_server_2d_wrap_mt.cpp Refactor CommandQueueMT 2021-06-09 13:10:49 -03:00
physics_server_2d_wrap_mt.h Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
shape_2d_sw.cpp Optimize area detection and intersect_shape queries with concave shapes 2021-08-27 09:53:40 -07:00
shape_2d_sw.h Optimize area detection and intersect_shape queries with concave shapes 2021-08-27 09:53:40 -07:00
space_2d_sw.cpp Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
space_2d_sw.h Fix CharacterBody motion with RayShape 2021-08-24 17:34:55 -07:00
step_2d_sw.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
step_2d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00