godot/core/input
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
..
default_controller_mappings.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2022-05-05 14:12:55 +02:00
godotcontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2022-02-20 12:20:17 +01:00
input_builders.py Parse SDL game controller half axis and inverted axis entries. 2020-05-13 10:33:19 +01:00
input_enums.h Add joystick button index boundary check. Increase max. button number to 128 (max. buttons supported by DirectInput). 2022-01-10 14:39:05 +02:00
input_event.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
input_event.h Fix action exact match 2022-01-24 05:55:37 -06:00
input_map.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
input_map.h Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
input.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
input.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
SCsub SCons: List .gen.cpp sources explicitly to avoid globbing errors 2021-10-15 22:14:11 +02:00
shortcut.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shortcut.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00