godot/scene
2024-02-22 21:43:35 +09:00
..
2d Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
3d Merge pull request #80214 from BastiaanOlij/rendering_effect 2024-02-20 23:59:27 +01:00
animation Force non-numeric ValueTrack use Discrete with Dominant 2024-02-22 21:43:35 +09:00
audio Merge pull request #87830 from KoBeWi/internalization_aka_i15n 2024-02-19 17:06:32 +01:00
debugger Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
gui Merge pull request #69032 from KoBeWi/check_every_changed_setting_in_every_group_everywhere() 2024-02-20 19:34:30 +01:00
main Merge pull request #88456 from sabslikesobs/master 2024-02-20 19:34:48 +01:00
resources Merge pull request #87360 from BastiaanOlij/gles_glow 2024-02-20 23:59:48 +01:00
theme Merge pull request #84763 from KoBeWi/all-knowing_theme_editor 2024-02-13 17:23:07 +01:00
property_list_helper.cpp Add PropertyListHelper to PopupMenu 2024-02-11 12:09:55 +01:00
property_list_helper.h Add PropertyListHelper to PopupMenu 2024-02-11 12:09:55 +01:00
property_utils.cpp Fix node property duplication 2023-11-04 10:45:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Merge pull request #80214 from BastiaanOlij/rendering_effect 2024-02-20 23:59:27 +01:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub