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dummy
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fix for headless collision shape generation
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2022-08-01 12:38:07 +02:00 |
environment
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
renderer_rd
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Merge pull request #61851 from Calinou/particles-default-global-coordinates
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2022-08-03 11:38:23 +02:00 |
storage
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Tweak default fog settings for better appearance
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2022-08-01 02:04:20 +02:00 |
SCsub
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Split dependency logic
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2022-06-28 00:10:29 +10:00 |
renderer_canvas_cull.cpp
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Merge pull request #62639 from Calinou/line-antialiasing-decrease-feather-width
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2022-08-02 21:00:01 +02:00 |
renderer_canvas_cull.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
renderer_canvas_render.cpp
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Fix typo, call mesh_instance_free not mesh_free
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2022-07-12 22:30:08 +10:00 |
renderer_canvas_render.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
renderer_compositor.cpp
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Add startup flag to override XR mode settings
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2022-07-28 11:50:34 +10:00 |
renderer_compositor.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
renderer_geometry_instance.cpp
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Change RendererSceneRender::GeometryInstance so more code is shared among renderers
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2022-07-27 12:32:07 +10:00 |
renderer_geometry_instance.h
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Change RendererSceneRender::GeometryInstance so more code is shared among renderers
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2022-07-27 12:32:07 +10:00 |
renderer_scene.cpp
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…
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renderer_scene.h
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Merge pull request #63527 from BastiaanOlij/rework_environment
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2022-07-29 08:05:40 +02:00 |
renderer_scene_cull.cpp
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Rename RenderingServer global shader uniform methods to be more explicit
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2022-07-28 18:46:59 +02:00 |
renderer_scene_cull.h
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Restructure environment in render implementation
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2022-07-29 12:24:32 +10:00 |
renderer_scene_occlusion_cull.cpp
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…
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renderer_scene_occlusion_cull.h
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Remove ThreadWorkPool, replace by WorkerThreadPool
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2022-07-25 15:39:50 +02:00 |
renderer_scene_render.cpp
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Restructure environment in render implementation
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2022-07-29 12:24:32 +10:00 |
renderer_scene_render.h
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Merge pull request #63527 from BastiaanOlij/rework_environment
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2022-07-29 08:05:40 +02:00 |
renderer_viewport.cpp
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Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
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2022-07-28 17:51:13 +02:00 |
renderer_viewport.h
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Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
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2022-07-28 17:51:13 +02:00 |
rendering_device.cpp
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Adding Variable Rate Shading support to Godot
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2022-07-17 15:42:24 +10:00 |
rendering_device.h
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Adding Variable Rate Shading support to Godot
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2022-07-17 15:42:24 +10:00 |
rendering_device_binds.cpp
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…
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rendering_device_binds.h
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…
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rendering_server_default.cpp
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Remove Signal connect binds
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2022-07-29 16:26:13 +02:00 |
rendering_server_default.h
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Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
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2022-07-28 20:34:17 +02:00 |
rendering_server_globals.cpp
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Split dependency logic
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2022-06-28 00:10:29 +10:00 |
rendering_server_globals.h
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Split dependency logic
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2022-06-28 00:10:29 +10:00 |
shader_compiler.cpp
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Rename RenderingServer global shader uniform methods to be more explicit
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2022-07-28 18:46:59 +02:00 |
shader_compiler.h
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Refactor shader hints
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2022-05-31 11:51:47 +03:00 |
shader_language.cpp
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Merge pull request #63847 from Zylann/shader_switch_uint
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2022-08-03 08:05:19 +03:00 |
shader_language.h
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Add `hint_transparent` to use a transparent black placeholder texture
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2022-08-01 23:38:06 +02:00 |
shader_preprocessor.cpp
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Fix some errors after shader preprocessor PR
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2022-07-23 09:38:59 +03:00 |
shader_preprocessor.h
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Fix some errors after shader preprocessor PR
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2022-07-23 09:38:59 +03:00 |
shader_types.cpp
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Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)
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2022-08-02 17:30:41 +02:00 |
shader_types.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
shader_warnings.cpp
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…
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shader_warnings.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |