3c55637459
this commit implements just enough of dummy mesh_storage so collision shapes are still generated in the headless mode implementation was inspired by rasterizer_dummy.h from Godot3 |
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SCsub | ||
light_storage.h | ||
material_storage.h | ||
mesh_storage.h | ||
particles_storage.h | ||
texture_storage.cpp | ||
texture_storage.h | ||
utilities.h |