godot/servers/rendering/dummy/storage
Jakub Grzesik 3c55637459 fix for headless collision shape generation
this commit implements just enough of dummy mesh_storage so collision shapes are still generated in the headless mode
implementation was inspired by rasterizer_dummy.h from Godot3
2022-08-01 12:38:07 +02:00
..
SCsub
light_storage.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
material_storage.h Rename RenderingServer global shader uniform methods to be more explicit 2022-07-28 18:46:59 +02:00
mesh_storage.h fix for headless collision shape generation 2022-08-01 12:38:07 +02:00
particles_storage.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
texture_storage.cpp
texture_storage.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
utilities.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00