godot/scene
reduz 84d734da0e Refactored 2D shader and lighting system
-Removed normal/specular properties from nodes
-Create CanvasTexture, which can contain normal/specular channels
-Refactored, optimized and simplified 2D shaders
-Use atlas for light textures.
-Use a shadow atlas for shadow textures.
-Use both items aboves to make light rendering stateless (faster).
-Reorganized uniform sets for more efficiency.
2020-10-24 15:57:25 -03:00
..
2d Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
3d Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
animation Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
audio Add override keywords. 2020-07-10 13:56:54 +01:00
debugger Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
gui Rename button group property to button_group 2020-10-24 01:30:18 -04:00
main Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
resources Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_scene_types.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
scene_string_names.h Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00