godot/scene/main
reduz 84d734da0e Refactored 2D shader and lighting system
-Removed normal/specular properties from nodes
-Create CanvasTexture, which can contain normal/specular channels
-Refactored, optimized and simplified 2D shaders
-Use atlas for light textures.
-Use a shadow atlas for shadow textures.
-Use both items aboves to make light rendering stateless (faster).
-Reorganized uniform sets for more efficiency.
2020-10-24 15:57:25 -03:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
canvas_item.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
canvas_item.h Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
canvas_layer.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
canvas_layer.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
http_request.cpp doc: Sync classref with current source 2020-09-11 12:22:10 +02:00
http_request.h HTTPRequest now accepts gzip 2020-09-02 12:59:59 -07:00
instance_placeholder.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
instance_placeholder.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
node.cpp [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
node.h Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
resource_preloader.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
resource_preloader.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
scene_tree.cpp Add a debanding property to Viewport 2020-08-14 23:12:33 +02:00
scene_tree.h scene_tree.h: Update header guard 2020-09-10 17:20:50 +03:00
shader_globals_override.cpp Update all get_configuration_warning to retrieve warnings from the parent 2020-05-16 16:07:42 +03:00
shader_globals_override.h Add override keywords. 2020-07-10 13:56:54 +01:00
timer.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
timer.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
viewport.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
viewport.h Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
window.cpp Fix Popup crash in single window mode 2020-10-09 11:20:38 +02:00
window.h Add override keywords. 2020-07-10 13:56:54 +01:00