godot/modules/webxr
Rémi Verschelde 7adf4cc9b5
doc: Use self-closing tags for `return` and `argument`
For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
..
doc_classes doc: Use self-closing tags for `return` and `argument` 2021-07-30 15:29:52 +02:00
native Fixes #48178: WebXR broken when built with Emscripten 2.0.13 or later 2021-04-28 08:27:51 -05:00
SCsub Add support for WebXR 2021-01-04 17:02:37 -06:00
config.py Disable 3D-only modules when 3D is disabled 2021-06-03 17:45:28 -04:00
godot_webxr.h Support mono devices in WebXR 2021-01-25 08:39:50 -06:00
register_types.cpp Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
register_types.h Add support for WebXR 2021-01-04 17:02:37 -06:00
webxr_interface.cpp doc: Sync classref with current source 2021-01-06 15:23:58 +01:00
webxr_interface.h Change XRPositionalTracker to a reference and better expose it to GDNative 2021-03-29 23:01:47 +11:00
webxr_interface_js.cpp WebXR: Fix build after SNAME addition 2021-07-21 09:28:42 +02:00
webxr_interface_js.h Re-enable building WebXR in GitHub Actions 2021-07-17 15:37:35 -05:00