85670726fd
* Prototype faster function call ux. * Work on general search ux. * Able to create nodes from search. * Show class for variables but not methods. * Get actions search working. * Descriptions now show for both methods and properties. * Enable zooming on mouse wheel up and down. * Make the drag trigger on right mouse button. * Search now shows for action visual script nodes. * Able to search visual node names. * Search works better. * Change zooming scale to hide artifacts better. * Remove zoom changes * Select from base should check properties too like the other functions. * Seq_connect flag is needed to set sequence lines correctly. * Remove comment * Code cleanup with function names and arguments. * Use brief description for search descriptions. * Clean and fix bug with input nodes connecting with sequence lines. * Add a warning and fix some edge conditions with sequence into data lines and vice versa. * Don't search functions when pulling from a sequence node. * Don't show actions when pulling from a data line. * Set set and get properties. * Convert visual script operators to the correct type * Create a function preset finds only functions. * Singletons can now find functions. * Add shift-a for generic search. * Add brief descriptions for Visual Script nodes. * Search boxes can now filter names. * Add bigger hit zones to node connect. * For the drop zones, make all the rect2 areas the same size. * Function names in visual script node should be lower case so that search works better. * Use the convention of capitalize() for set, set, visual script nodes and methods. * Make search more general. Ignore "_" and make case-insensitive. Also made the search window smaller and remove extra info from search * Make type_cast use the connecting node's type and remove use of found variable. * Fix case where you call an instance's call function where it becomes an invalid call. * Make get_visual_node_names use a set of filters, move action creations and fix bug with sequence node connections. * Make the window bigger. * Make connect_data and connect_seq more robust. * Add icons to search items. * Add vs constructors in shift-a menu. * Operators, builtins and constructors show type name. Fix several problems with port connections. * In shift-a mode search everything. * Code cleanup * Work on autocompleting the type. * Use type guess in action creation. * Check if type hint string exists in object variables when generating the visual script search. * Add the hint to SceneTree. * Add original type detection. * Make type casting great again. This puts the type casted base type as the data output type string hint. * Pass the type in a VisualScriptFunctionCall too. * Set the base type correctly in VisualScriptFunctionGet and VisualScriptFunctionSet using hint string. * Make sure the instance is passed in VisualScriptPropertySet. * Restore search on the node's type. * Remove dependencies from graph_edit. * Remove dependencies from property_selector and name the class visual_script_property_selector. * Extract hot zones into a function. * Move hot_zones constants into default theme. * Bigger capture zones. * Clean messy port_grab_distance variables. * Remove RMB functionality. * Remove memory leak on showing visual script descriptions. * Read the port_grab_distance constants on enter tree and theme changed. |
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.. | ||
base_button.cpp | ||
base_button.h | ||
box_container.cpp | ||
box_container.h | ||
button.cpp | ||
button.h | ||
center_container.cpp | ||
center_container.h | ||
check_box.cpp | ||
check_box.h | ||
check_button.cpp | ||
check_button.h | ||
color_picker.cpp | ||
color_picker.h | ||
color_rect.cpp | ||
color_rect.h | ||
container.cpp | ||
container.h | ||
control.cpp | ||
control.h | ||
dialogs.cpp | ||
dialogs.h | ||
file_dialog.cpp | ||
file_dialog.h | ||
gradient_edit.cpp | ||
gradient_edit.h | ||
graph_edit.cpp | ||
graph_edit.h | ||
graph_node.cpp | ||
graph_node.h | ||
grid_container.cpp | ||
grid_container.h | ||
item_list.cpp | ||
item_list.h | ||
label.cpp | ||
label.h | ||
line_edit.cpp | ||
line_edit.h | ||
link_button.cpp | ||
link_button.h | ||
margin_container.cpp | ||
margin_container.h | ||
menu_button.cpp | ||
menu_button.h | ||
nine_patch_rect.cpp | ||
nine_patch_rect.h | ||
option_button.cpp | ||
option_button.h | ||
panel_container.cpp | ||
panel_container.h | ||
panel.cpp | ||
panel.h | ||
popup_menu.cpp | ||
popup_menu.h | ||
popup.cpp | ||
popup.h | ||
progress_bar.cpp | ||
progress_bar.h | ||
range.cpp | ||
range.h | ||
reference_rect.cpp | ||
reference_rect.h | ||
rich_text_label.cpp | ||
rich_text_label.h | ||
scroll_bar.cpp | ||
scroll_bar.h | ||
scroll_container.cpp | ||
scroll_container.h | ||
SCsub | ||
separator.cpp | ||
separator.h | ||
shortcut.cpp | ||
shortcut.h | ||
slider.cpp | ||
slider.h | ||
spin_box.cpp | ||
spin_box.h | ||
split_container.cpp | ||
split_container.h | ||
tab_container.cpp | ||
tab_container.h | ||
tabs.cpp | ||
tabs.h | ||
text_edit.cpp | ||
text_edit.h | ||
texture_button.cpp | ||
texture_button.h | ||
texture_progress.cpp | ||
texture_progress.h | ||
texture_rect.cpp | ||
texture_rect.h | ||
tool_button.cpp | ||
tool_button.h | ||
tree.cpp | ||
tree.h | ||
video_player.cpp | ||
video_player.h | ||
viewport_container.cpp | ||
viewport_container.h |