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arvr
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
audio
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Small fixes, mostly dupicated code
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2019-04-08 11:03:37 +02:00 |
physics
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Small fixes, mostly dupicated code
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2019-04-08 11:03:37 +02:00 |
physics_2d
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Small fixes, mostly dupicated code
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2019-04-08 11:03:37 +02:00 |
visual
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Small fixes, mostly dupicated code
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2019-04-08 11:03:37 +02:00 |
arvr_server.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
arvr_server.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
audio_server.cpp
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Fix #25639 by not shifting a negative value.
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2019-03-05 21:32:18 +01:00 |
audio_server.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
physics_2d_server.cpp
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Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074
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2019-02-16 13:45:01 -03:00 |
physics_2d_server.h
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Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074
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2019-02-16 13:45:01 -03:00 |
physics_server.cpp
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Add -Wshadow=local to warnings and fix reported issues.
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2019-02-20 19:44:12 +01:00 |
physics_server.h
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Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074
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2019-02-16 13:45:01 -03:00 |
register_server_types.cpp
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Fixed TextureArray and Texture3D issues
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2019-03-03 16:40:48 +01:00 |
register_server_types.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
SCsub
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SCons: Build thirdparty code in own env, disable warnings
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2018-09-28 14:07:39 +02:00 |
server_wrap_mt_common.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
visual_server.cpp
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Fix bone aabb calculation, which caused a skeletal mesh culling issue
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2019-03-14 00:35:53 -04:00 |
visual_server.h
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Skeletons can now choose between using local or world coords for processing, fixes #26468
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2019-03-03 12:24:00 -03:00 |