godot/servers
2019-04-08 11:03:37 +02:00
..
arvr Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
audio Small fixes, mostly dupicated code 2019-04-08 11:03:37 +02:00
physics Small fixes, mostly dupicated code 2019-04-08 11:03:37 +02:00
physics_2d Small fixes, mostly dupicated code 2019-04-08 11:03:37 +02:00
visual Small fixes, mostly dupicated code 2019-04-08 11:03:37 +02:00
arvr_server.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
arvr_server.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
audio_server.cpp Fix #25639 by not shifting a negative value. 2019-03-05 21:32:18 +01:00
audio_server.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
physics_2d_server.cpp Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074 2019-02-16 13:45:01 -03:00
physics_2d_server.h Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074 2019-02-16 13:45:01 -03:00
physics_server.cpp Add -Wshadow=local to warnings and fix reported issues. 2019-02-20 19:44:12 +01:00
physics_server.h Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074 2019-02-16 13:45:01 -03:00
register_server_types.cpp Fixed TextureArray and Texture3D issues 2019-03-03 16:40:48 +01:00
register_server_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
server_wrap_mt_common.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
visual_server.cpp Fix bone aabb calculation, which caused a skeletal mesh culling issue 2019-03-14 00:35:53 -04:00
visual_server.h Skeletons can now choose between using local or world coords for processing, fixes #26468 2019-03-03 12:24:00 -03:00