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85787776a5
godot
/
scene
/
2d
History
Juan Linietsky
1d15c5d726
Merge pull request
#17502
from groud/2Deditor_rect
...
Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent
2018-04-13 10:21:44 -03:00
..
SCsub
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animated_sprite.cpp
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animated_sprite.h
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area_2d.cpp
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area_2d.h
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audio_stream_player_2d.cpp
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audio_stream_player_2d.h
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back_buffer_copy.cpp
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back_buffer_copy.h
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camera_2d.cpp
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camera_2d.h
…
canvas_item.cpp
Merge pull request
#17502
from groud/2Deditor_rect
2018-04-13 10:21:44 -03:00
canvas_item.h
…
canvas_modulate.cpp
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canvas_modulate.h
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collision_object_2d.cpp
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collision_object_2d.h
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collision_polygon_2d.cpp
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collision_polygon_2d.h
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collision_shape_2d.cpp
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collision_shape_2d.h
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joints_2d.cpp
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joints_2d.h
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light_2d.cpp
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light_2d.h
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light_occluder_2d.cpp
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light_occluder_2d.h
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line_2d.cpp
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line_2d.h
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line_builder.cpp
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line_builder.h
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mesh_instance_2d.cpp
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mesh_instance_2d.h
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navigation2d.cpp
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navigation2d.h
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navigation_polygon.cpp
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navigation_polygon.h
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node_2d.cpp
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node_2d.h
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parallax_background.cpp
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parallax_background.h
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parallax_layer.cpp
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parallax_layer.h
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particles_2d.cpp
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particles_2d.h
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path_2d.cpp
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path_2d.h
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path_texture.cpp
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path_texture.h
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physics_body_2d.cpp
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physics_body_2d.h
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polygon_2d.cpp
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polygon_2d.h
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position_2d.cpp
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position_2d.h
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ray_cast_2d.cpp
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ray_cast_2d.h
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remote_transform_2d.cpp
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remote_transform_2d.h
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screen_button.cpp
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screen_button.h
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skeleton_2d.cpp
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skeleton_2d.h
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sprite.cpp
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sprite.h
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tile_map.cpp
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tile_map.h
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visibility_notifier_2d.cpp
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visibility_notifier_2d.h
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y_sort.cpp
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y_sort.h
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