godot/scene
reduz 85cf99f28e Deprecate ImmediateGeometry
* Removed entirely from RenderingServer.
* Replaced by ImmediateMesh resource.
* ImmediateMesh replaces ImmediateGeometry, but could use more optimization in the future.
* Sprite3D and AnimatedSprite3D work again, ported from Godot 3.x (though a lot of work was needed to adapt them to Godot 4).
* RootMotionView works again.
* Polygon3D editor works again.
2021-06-30 14:14:41 -03:00
..
2d Merge pull request #49901 from nekomatata/move-and-collide-fix-slide 2021-06-30 02:18:01 +02:00
3d Deprecate ImmediateGeometry 2021-06-30 14:14:41 -03:00
animation Deprecate ImmediateGeometry 2021-06-30 14:14:41 -03:00
audio Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
debugger Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of 2021-06-29 12:07:25 +02:00
gui Merge pull request #37181 from jitspoe/master.button_icon_alignment 2021-06-29 13:31:53 +02:00
main Fixes to 2D viewport 2021-06-29 17:40:45 -03:00
resources Deprecate ImmediateGeometry 2021-06-30 14:14:41 -03:00
register_scene_types.cpp Deprecate ImmediateGeometry 2021-06-30 14:14:41 -03:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Remove clips_input() method and use clip_content 2021-06-25 15:46:37 +02:00
scene_string_names.h Remove clips_input() method and use clip_content 2021-06-25 15:46:37 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00