godot/modules/mono
Ignacio Etcheverry 86274b9fc9 Mono/C#: Re-structure API solution and GodotTools post-build target
Previously we had a placeholder solution called 'Managed' to benefit from
tooling while editing the a part of the C# API.
Later the bindings generator would create the final 'GodotSharp' solution
including these C# files as well as the auto-generated C# API.
Now we replaced the 'Managed' solution with the final 'GodotSharp' solution
which is no longer auto-generated, and the bindings generator only takes
care of the auto-generated C# API.
This has the following benefits:
- It's less confusing as there will no longer be two versions of the same file
(the original and a generated copy of it). Now there's only one.
- We no longer need placeholder for auto-generated API classes, like Node or
Resource. We used them for benefiting from tooling. Now we can just use the
auto-generated API itself.
- Simplifies the build system and bindings generator. Removed lot of code
that is not needed anymore.

Also added a post-build target to the GodotTools project to copy the output to
the data dir. This makes it easy to iterate when doing changes to GodotTools,
as SCons doesn't have to be executed anymore just to copy these new files.
2019-12-28 20:48:55 +01:00
..
build_scripts Mono/C#: Re-structure API solution and GodotTools post-build target 2019-12-28 20:48:55 +01:00
doc_classes doc: Drop unused <demos> tag 2019-04-19 11:03:46 +02:00
editor Mono/C#: Re-structure API solution and GodotTools post-build target 2019-12-28 20:48:55 +01:00
glue Mono/C#: Re-structure API solution and GodotTools post-build target 2019-12-28 20:48:55 +01:00
icons Add C# language editor icon 2019-08-12 18:57:26 +02:00
mono_gd Mono/C#: Fix memory leak with new Reference instances created from C# 2019-12-25 19:33:59 +01:00
utils Mono/C#: Re-structure API solution and GodotTools post-build target 2019-12-28 20:48:55 +01:00
__init__.py Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
.gitignore Make git no longer ignore solution files inside the mono module 2019-08-12 15:59:06 +02:00
class_db_api_json.cpp Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
class_db_api_json.h Style: Fix copyright headers in new files 2019-08-28 09:19:52 +02:00
config.py Mono/C#: WebAssembly support 2019-11-13 21:41:11 +01:00
csharp_script.cpp Mono/C#: Fix crash on exported games that don't use C# 2019-11-29 01:35:46 +01:00
csharp_script.h Mono: Fix build errors with tools=no 2019-07-08 18:07:20 +02:00
godotsharp_defs.h Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono' 2019-08-09 12:13:21 +02:00
godotsharp_dirs.cpp Mono/C#: Add option to export assemblies outside of PCK 2019-11-29 00:36:05 +01:00
godotsharp_dirs.h Mono/C#: Add option to export assemblies outside of PCK 2019-11-29 00:36:05 +01:00
mono_gc_handle.cpp Mono: Lifetime fixes for CSharpInstance and instance binding data 2019-02-03 06:47:25 +01:00
mono_gc_handle.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
register_types.cpp Consistency in resource format saver/loader de-registration 2019-01-10 12:45:57 +01:00
register_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub Mono/C#: Re-structure API solution and GodotTools post-build target 2019-12-28 20:48:55 +01:00
signal_awaiter_utils.cpp Mono/C#: WebAssembly support 2019-11-13 21:41:11 +01:00
signal_awaiter_utils.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00