godot/scene
Ruslan Mustakov 863dd9aa46 Always emit dynamic font change in update_oversampling
Fixes #15787.

The issue occurred when two (or more) separate DynamicFont instances
used the same DynamicFontAtSize instance due to having equal
properties. The first instance updated its data_at_size and emitted
"changed" signal, but the second did not because it considered the
data_at_size to be up to date, even though it has just been updated.
2018-05-08 19:01:15 +07:00
..
2d Merge pull request #18453 from groud/add_speed_factor 2018-05-08 07:13:37 +02:00
3d Merge pull request #11973 from AndreaCatania/ragdoll 2018-05-07 16:12:27 -03:00
animation Implemented ragdoll 2018-05-07 21:03:16 +02:00
audio Merge pull request #15910 from robfram/fix-audio-signal-issue-15895 2018-02-01 16:54:31 +01:00
gui Always emit dynamic font change in update_oversampling 2018-05-08 19:01:15 +07:00
main Fix double free for drag preview control in viewport 2018-05-08 13:52:38 +08:00
resources Always emit dynamic font change in update_oversampling 2018-05-08 19:01:15 +07:00
register_scene_types.cpp Implemented ragdoll 2018-05-07 21:03:16 +02:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Add ready signal to Node 2018-01-20 21:57:59 +00:00
scene_string_names.h Add ready signal to Node 2018-01-20 21:57:59 +00:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00