godot/scene
Juan Linietsky 864c0e84de line/col label was changing size with each cursor move, forcing the GUI to resize upwards and costing considerably CPU usage.
It has been changed so it won't resize the UI when modified.
This will make the code editor feel a lot smoother.
2016-07-09 14:56:08 -03:00
..
2d Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
3d Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
animation Revert "Added toggle for loop interpolation based on adolson's code" 2016-06-26 23:45:18 +02:00
audio only call finished signal when it really finishes, closes #5222 2016-06-29 18:46:43 -03:00
gui line/col label was changing size with each cursor move, forcing the GUI to resize upwards and costing considerably CPU usage. 2016-07-09 14:56:08 -03:00
io First version of Profiler 2016-05-21 21:18:16 -03:00
main Fix own world option of Viewport. 2016-07-08 14:27:19 -03:00
resources Merge pull request #5589 from akien-mga/pr-unused-var 2016-07-09 14:33:30 +02:00
register_scene_types.cpp Drop fully commented-out files 2016-06-18 20:23:49 +02:00
register_scene_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_string_names.cpp Changed import workflow 2016-05-27 14:19:11 -03:00
scene_string_names.h Changed import workflow 2016-05-27 14:19:11 -03:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00