godot/platform
masoud bh 867c95223d Fix android build script
some fixes for android build script.
remove armv6,x86 options and add "android_arch" option for select
compiler architecture (armv7,armv6,x86)(default armv7).
add architecture suffix for output files and you can compile for several
architecture simultaneously.
example:
libgodot.android.opt.debug.armv7.so
libgodot.android.opt.debug.armv7.neon.so
libgodot.android.opt.debug.armv6.so
libgodot.android.opt.debug.x86.so
now we can enable/disable neon on armv7 with "android_neon" option
(default enable).
add "NDK_TARGET_X86" option for select toolchain to use for the NDK x86
(default x86-4.8).
change inputs model for "ndk_platform" option (default android-15).
fix armv7 ccflags.

with this patch, must put libgodot_android.so file in specific
architecture folder:

armv7 (default): <android-java>/libs/armeabi-v7a/
armv6: <android-java>/libs/armeabi/
x86: <android-java>/libs/x86/
2015-09-16 16:14:38 +04:30
..
android Fix android build script 2015-09-16 16:14:38 +04:30
bb10 -Merged the file server with the live editing and remote debug 2015-08-06 02:37:40 -03:00
flash Build System Changes 2014-10-07 01:31:49 -03:00
iphone Merge pull request #2461 from romulox-x/iphoneSplash 2015-09-12 00:17:24 -03:00
isim Fix iOS Simulator SDK path for isim platform. 2015-01-22 22:19:45 +01:00
javascript HTML5 exporter seems to be fully functional 2015-09-12 10:54:47 -03:00
nacl Add OS.get_time_zone_info function 2015-06-06 05:57:33 +02:00
osx disabling theora for now (will be re-written, re-enabled later) 2015-09-10 13:27:15 -03:00
server Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
windows Add OS.get_system_time_msec 2015-08-06 10:29:33 -07:00
winrt Complete fix for windows compilability 2015-06-07 16:12:03 +02:00
x11 fix to builtin freetype defines on linux 2015-09-10 22:15:00 -03:00