godot/servers
PouleyKetchoupp 8682adcb87 Add physics solver settings to project settings
Helps with discovery and setup of physics solver settings, in a specific
project settings section for both 2D and 3D.

Other changes for cleanup:
-Removed unused space parameters in 3D
SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO
SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS
-Added custom solver bias for Shape3D (same as Shape2D)
-Improved documentation for solver settings
2021-12-07 12:08:04 -07:00
..
audio clang-format: Various fixes to comments alignment from clang-format 13 2021-10-28 15:43:36 +02:00
camera Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs. 2021-08-13 12:32:01 +03:00
physics_2d Add physics solver settings to project settings 2021-12-07 12:08:04 -07:00
physics_3d Add physics solver settings to project settings 2021-12-07 12:08:04 -07:00
rendering Remove or make verbose some debugging prints 2021-12-05 23:22:23 +01:00
text Add methods to get position from column and line in TextEdit 2021-11-22 15:13:13 +03:00
xr Fix double _get_tracking_status declaration 2021-10-20 17:39:08 +11:00
audio_server.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
audio_server.h Allow AudioStreamPlayer(2D) to provide pitch_scale on playback 2021-10-10 18:52:29 -03:00
camera_server.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
camera_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
display_server_headless.h Added more empty definitions for headless display server 2021-11-25 16:28:23 +00:00
display_server.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
display_server.h Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
navigation_server_2d.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
navigation_server_2d.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.cpp Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
physics_server_2d_wrap_mt.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
physics_server_2d_wrap_mt.h Update space parameters in 2D and 3D 2021-12-03 12:01:38 -07:00
physics_server_2d.cpp Update space parameters in 2D and 3D 2021-12-03 12:01:38 -07:00
physics_server_2d.h Merge pull request #55602 from nekomatata/improve-rigidbody-contacts 2021-12-06 16:49:42 +01:00
physics_server_3d_wrap_mt.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
physics_server_3d_wrap_mt.h Update space parameters in 2D and 3D 2021-12-03 12:01:38 -07:00
physics_server_3d.cpp Add physics solver settings to project settings 2021-12-07 12:08:04 -07:00
physics_server_3d.h Add physics solver settings to project settings 2021-12-07 12:08:04 -07:00
register_server_types.cpp Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
register_server_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server.cpp Fixed minimum size of aabb in ImmediateMesh to draw only one vertex 2021-12-02 08:33:33 +09:00
rendering_server.h Fixed minimum size of aabb in ImmediateMesh to draw only one vertex 2021-12-02 08:33:33 +09:00
SCsub Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
server_wrap_mt_common.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
text_server.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
text_server.h Add methods to get position from column and line in TextEdit 2021-11-22 15:13:13 +03:00
xr_server.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
xr_server.h Rework XR positional trackers 2021-10-17 12:12:20 +11:00