godot/scene
2015-01-13 10:50:33 -03:00
..
2d -begin work on unidirectional collision detection 2015-01-13 10:49:26 -03:00
3d -begin work on unidirectional collision detection 2015-01-13 10:49:26 -03:00
animation -fixed NODE_OUT error in animtreeplayer #1078 2015-01-02 12:52:51 -03:00
audio -refresh play options in property when setting samplelibrary (#1016) 2015-01-02 14:32:05 -03:00
gui Total rows of text edit was calculated wrong, fixed issue #842 2015-01-13 17:16:56 +08:00
io Bug Fixes 2014-11-02 11:31:01 -03:00
main Add Stop pause mode implementation 2014-12-28 00:29:12 +08:00
resources -Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later. 2015-01-11 11:43:31 -03:00
register_scene_types.cpp -Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later. 2015-01-11 11:43:31 -03:00
register_scene_types.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_string_names.cpp Fixes to GraphEdit: 2015-01-08 00:41:34 -03:00
scene_string_names.h Fixes to GraphEdit: 2015-01-08 00:41:34 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00