godot/servers
Patrick Reh 4118b21e43 small improvement to y_sort: make clear which item has to be drawn first when two have the same y-coordinate 2016-12-04 16:51:58 +01:00
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audio style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
physics style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
physics_2d style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
spatial_sound style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
spatial_sound_2d style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
visual small improvement to y_sort: make clear which item has to be drawn first when two have the same y-coordinate 2016-12-04 16:51:58 +01:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00
audio_server.cpp set_signed_data now works correctly on pcm8 samples. 2016-01-21 14:40:58 +01:00
audio_server.h Fix some warnings 2016-07-25 16:46:26 +02:00
physics_2d_server.cpp -Fixed issue in Kinematicbody2D 2016-09-01 12:03:55 -03:00
physics_2d_server.h -Fixed issue in Kinematicbody2D 2016-09-01 12:03:55 -03:00
physics_server.cpp Port collision and layer masks to 3D, fixes #1759 2016-04-09 22:11:12 +03:00
physics_server.h Port collision and layer masks to 3D, fixes #1759 2016-04-09 22:11:12 +03:00
register_server_types.cpp Variables SpatialSoundServer and SS pointed to SpatialSound2DServer. 2016-01-30 10:36:58 +01:00
register_server_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
server_wrap_mt_common.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
spatial_sound_2d_server.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
spatial_sound_2d_server.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
spatial_sound_server.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
spatial_sound_server.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
visual_server.cpp Add/expose VisualServer::get_default_clear_color() 2016-10-13 11:24:55 +02:00
visual_server.h Add/expose VisualServer::get_default_clear_color() 2016-10-13 11:24:55 +02:00