godot/platform/iphone
Rémi Verschelde ed57f0a0d4 Remove get_default_video_mode definition on OSX/iOS
It had been missed in d09160a8b6 and broke compilation
for those platforms.

Took the opportunity to run clang-format on the code base to fix some corner cases
that went through our static tests/were overlooked recently.
2017-11-09 23:36:08 +01:00
..
export Sign iOS dylibs before packaging 2017-10-16 10:35:58 +07:00
globals
SCsub Merged iphone and osx audio drivers into drivers/coreaudio 2017-09-30 02:16:42 -03:00
app_delegate.h
app_delegate.mm Prevent to stop music in another background app on iOS 2017-11-06 20:16:34 +09:00
detect.py SCons: make use_lto a global option and opt-in for iphone 2017-11-02 09:11:50 +01:00
game_center.h Fix iOS GameCenter connection flow 2017-10-20 16:24:52 +07:00
game_center.mm Merge pull request #12252 from MednauN/master 2017-10-20 21:37:14 +02:00
gl_view.h Allow to obtain virtual keyboard height 2017-10-04 17:21:05 +07:00
gl_view.mm Allow to obtain virtual keyboard height 2017-10-04 17:21:05 +07:00
godot_iphone.cpp Fix logging on iOS 2017-10-04 23:06:23 +07:00
icloud.h
icloud.mm
in_app_store.h
in_app_store.mm
ios.h
ios.mm
logo.png
main.m
os_iphone.cpp Remove get_default_video_mode definition on OSX/iOS 2017-11-09 23:36:08 +01:00
os_iphone.h Remove get_default_video_mode definition on OSX/iOS 2017-11-09 23:36:08 +01:00
platform_config.h
platform_refcount.h
power_iphone.cpp Fix enums bindings 2017-09-13 20:57:07 +03:00
power_iphone.h Fix enums bindings 2017-09-13 20:57:07 +03:00
sem_iphone.cpp
sem_iphone.h
view_controller.h
view_controller.mm