godot/drivers/gles3
Hugo Locurcio e4eafb254a
Enable 16-bit shadow atlas by default in the RenderingServer methods
16-bit shadow atlases are already the default in the project settings,
but low-level methods used 24-bit shadows by default.

This makes low-level methods more consistent with the default project
settings to avoid accidental performance issues when users change
the shadow size at run-time.
2022-02-04 16:41:08 +01:00
..
shaders New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
rasterizer_canvas_gles3.cpp simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
rasterizer_canvas_gles3.h New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
rasterizer_gles3.cpp simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
rasterizer_gles3.h Revert "Add new scaling modes for splash screen" 2022-01-19 16:09:52 +01:00
rasterizer_scene_gles3.cpp add support for glow maps 2022-01-20 16:47:25 +01:00
rasterizer_scene_gles3.h Enable 16-bit shadow atlas by default in the RenderingServer methods 2022-02-04 16:41:08 +01:00
rasterizer_storage_gles3.cpp simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
rasterizer_storage_gles3.h simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
SCsub Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
shader_gles3.cpp New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
shader_gles3.h Remove mistakenly added author info 2022-01-12 20:49:59 -08:00
texture_loader_gles3.cpp simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
texture_loader_gles3.h New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00