Godot Engine – Multi-platform 2D and 3D game engine
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Arman Elgudzhyan 88475cfba9 Use defined key mapping for closing popups and dialogs
As opposed to hardcoding the escape key. Also removed such hardcoding in a few other places as well as a hardcoded enter key in one of the affected input fields.

(cherry picked from commit 8ab2cf3d2d)
2023-06-29 16:03:22 +02:00
.github CI: Fix running the unit tests on windows 2023-06-16 20:55:23 +02:00
core Fix HTTPClient _request using wrong size 2023-06-16 20:55:23 +02:00
doc Adds a `scale_gizmo_handles` entry to the `Touchscreen` editor settings 2023-06-29 16:03:21 +02:00
drivers RenderingDeviceVulkan::buffer_get_data: Use draw command buffer instead of setup command buffer 2023-06-29 16:03:21 +02:00
editor Use defined key mapping for closing popups and dialogs 2023-06-29 16:03:22 +02:00
main Replaced operating system alert dialog with a warning log message, 2023-03-30 19:28:57 +02:00
misc Bump version to 4.0.4-rc 2023-05-19 09:39:54 +02:00
modules C#: Fix `SendToScriptDebugger` crash 2023-06-29 16:03:21 +02:00
platform Update the format for the app version code and name 2023-06-29 16:03:21 +02:00
scene Use defined key mapping for closing popups and dialogs 2023-06-29 16:03:22 +02:00
servers Fix Y-sort modulate for top-most Y-sorted CanvasItem 2023-06-29 16:03:21 +02:00
tests Make acos and asin safe 2023-05-12 12:31:23 +02:00
thirdparty Update certs (2023.06 revision) 2023-06-16 17:22:13 +02:00
.clang-format Style: Workaround clang-format 14 bug with `Inline` oneliner functions 2022-08-03 12:20:23 +02:00
.clang-tidy Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
.editorconfig Add GDScript `.editorconfig` rules 2023-01-10 12:25:35 -05:00
.git-blame-ignore-revs Add Git blame ignore revisions file (used by GitHub's blame view) 2022-03-24 21:50:47 +01:00
.gitattributes File: Re-add support to skip CR (`\r`) in `File::get_as_text` 2022-08-01 00:40:35 +02:00
.gitignore add venv and .venv to the .gitignore 2023-05-12 12:31:21 +02:00
.lgtm.yml Create a basic .lgtm.yml file. 2020-09-03 14:49:14 +01:00
.mailmap Update AUTHORS and DONORS list 2023-06-26 17:59:01 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2023-06-26 17:59:01 +02:00
CHANGELOG.md Bump version to 4.0.3-stable 2023-05-19 08:58:15 +02:00
CONTRIBUTING.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
COPYRIGHT.txt msdfgen: Sync with upstream 1.10 2023-06-16 17:22:13 +02:00
DONORS.md Update AUTHORS and DONORS list 2023-06-26 17:59:01 +02:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-03 14:30:06 +01:00
README.md Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
SConstruct Enable shadow warnings and fix raised errors 2023-05-12 13:56:48 +02:00
gles3_builders.py Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
glsl_builders.py ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo_outlined.png Convert the logo's text outlines into paths 2023-04-24 16:28:25 +02:00
logo_outlined.svg Convert the logo's text outlines into paths 2023-04-24 16:28:25 +02:00
methods.py Fix forced optimization in dev_build 2023-04-24 16:28:26 +02:00
platform_methods.py Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
version.py Actually bump version to 4.0.4-rc :o) 2023-05-19 12:57:28 +02:00

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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