godot/drivers/gles2
Rémi Verschelde 886c7d82d0 Re-apply clang-format to all files
Some badly formatted code has managed to pass through our CI...
2017-08-27 14:11:11 +02:00
..
shaders Merge pull request #9100 from RandomShaper/optimize-2d-lighting-2.1 2017-06-15 15:12:43 +02:00
SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-30 14:51:34 +01:00
rasterizer_gles2.cpp Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-18 12:10:21 -03:00
rasterizer_gles2.h Merge pull request #7912 from RandomShaper/pause-rasterizer-2.1 2017-08-17 11:43:58 +02:00
rasterizer_instance_gles2.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
rasterizer_instance_gles2.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
shader_compiler_gles2.cpp Add optimizing AT_LIGHT_PASS builtin to canvas shaders 2017-06-15 02:03:25 +02:00
shader_compiler_gles2.h Add optimizing AT_LIGHT_PASS builtin to canvas shaders 2017-06-15 02:03:25 +02:00
shader_gles2.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
shader_gles2.h Re-apply clang-format to all files 2017-08-27 14:11:11 +02:00