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audio
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Add closest_power_of_2 func and implement mix_rate/latency on OS X
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2017-08-18 12:10:21 -03:00 |
physics
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ConeTwistJoint: Initialize 'm_angularOnly'.
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2017-07-14 21:44:56 +02:00 |
physics_2d
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Fix initial collision pairs being cleared
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2017-07-05 19:38:11 +02:00 |
spatial_sound
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Fix priority in sample players
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2017-05-15 20:24:38 +02:00 |
spatial_sound_2d
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Fix priority in sample players
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2017-05-15 20:24:38 +02:00 |
visual
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Re-apply clang-format to all files
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2017-08-27 14:11:11 +02:00 |
SCsub
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style: Various other PEP8 fixes in Python files
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2016-11-02 22:30:34 +01:00 |
audio_server.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
audio_server.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
physics_2d_server.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
physics_2d_server.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
physics_server.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
physics_server.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
register_server_types.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
register_server_types.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
server_wrap_mt_common.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
spatial_sound_2d_server.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
spatial_sound_2d_server.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
spatial_sound_server.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
spatial_sound_server.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
visual_server.cpp
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"On Top" flag for Sprite3D
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2017-08-24 23:12:11 +02:00 |
visual_server.h
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"On Top" flag for Sprite3D
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2017-08-24 23:12:11 +02:00 |