godot/platform/windows
Sam Lantinga 9efdac2761
Fixed detecting the Valve Streaming Gamepad
Fixed the GUID, and compare the contents of the GUID, not just the pointers

(cherry picked from commit 8df0baf6f5)
2021-12-17 00:14:50 +01:00
..
export
SCsub
context_gl_windows.cpp Add off-screen GL context 2021-11-09 12:19:12 +01:00
context_gl_windows.h Add off-screen GL context 2021-11-09 12:19:12 +01:00
crash_handler_windows.cpp
crash_handler_windows.h Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:36:31 +02:00
detect.py Windows: Use `/bigobj` only for debug builds, breaks GCC LTO 2021-11-18 12:15:05 +01:00
godot.ico
godot.natvis
godot_res.rc
godot_windows.cpp
joypad_windows.cpp Fixed detecting the Valve Streaming Gamepad 2021-12-17 00:14:50 +01:00
joypad_windows.h
key_mapping_windows.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 13:23:38 +02:00
key_mapping_windows.h Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:36:31 +02:00
lang_table.h
logo.png
os_windows.cpp [Windows] Detect new Windows Terminal and disable unsupported set_console_visible code. 2021-12-15 20:00:35 +02:00
os_windows.h [Windows] Detect new Windows Terminal and disable unsupported set_console_visible code. 2021-12-15 20:00:35 +02:00
platform_config.h
platform_windows_builders.py
power_windows.cpp clang-format: Various fixes to comments alignment from `clang-format` 13 2021-10-28 14:50:32 +02:00
power_windows.h Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:36:31 +02:00
windows_terminal_logger.cpp Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:36:31 +02:00
windows_terminal_logger.h