godot/scene
Fabio Alessandrelli 88a56ba783 Remove set_ip_type from network classes (no longer needed)
- TCP:
  - `listen` bind to wildcard "*" -> dual stack socket
  - `listen` bind to address -> socket from address type
  - `connect` -> resolve using best protocol (UNSPEC), socket from address type

- UDP:
  - `listen` bind to wildcard "*" -> dual stack socket
  - `listen` bind to address -> socket from address type
  - `put_packet`/`put_var` -> resolve using TYPE_ANY (UNSPEC), socket from address type
    (to change socket type you must first call `close` it)
2017-01-23 20:18:22 +01:00
..
2d Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
3d Fix editor method calls to is_visible for Spatial and CanvasItem and is_visible itself for Spatial 2017-01-18 22:00:00 +01:00
animation Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
audio Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
gui Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
io Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
main Remove set_ip_type from network classes (no longer needed) 2017-01-23 20:18:22 +01:00
resources Use property convention introduced in b085c4 (_ rather than / as separator). 2017-01-18 18:56:27 -06:00
register_scene_types.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.cpp Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
scene_string_names.h Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00