godot/scene
Rémi Verschelde 895f2a21f4
Merge pull request #60081 from fire-forge/input-event-editor-fix
Redesign InputEvent editor and fix `Window.popup_centered()` rect calculation.
2022-04-12 23:46:56 +02:00
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2d Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
3d Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
animation Merge pull request #59531 from TokageItLab/fix-init-root-motion 2022-04-12 18:51:23 +02:00
audio Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
debugger Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
gui Merge pull request #60170 from ConteZero/context_menu 2022-04-12 18:42:58 +02:00
main Merge pull request #60081 from fire-forge/input-event-editor-fix 2022-04-12 23:46:56 +02:00
multiplayer Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
resources Merge pull request #60171 from Chaosus/restore_aa 2022-04-12 18:09:58 +03:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
property_utils.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Implement Animation Libraries 2022-04-11 12:51:54 +02:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00