godot/scene
Rémi Verschelde c0132f30c4 Viewport: Fix missing tooltips w/ disabled physics object picking
Previously this option seemed to be the sole responsible for enabling
physics processing in Viewport, while several other features like
tooltips and debugging collision hints rely on it.

All this logic is moved to internal processing (it's incorrect to let
it be affected by users disabling physics/idle processing), and disabling
physics object picking no longer affects the internal physics processing.

Fixes #17001.

(cherry picked from commit ce7da2c7d6)
2018-03-03 14:19:57 +01:00
..
2d Clean up some bad words from code comments 2018-02-22 12:22:41 +01:00
3d Don't crash when trying to add an invalid navmesh 2018-03-02 12:06:46 +01:00
animation Remove duplicate "autoplay" property 2018-01-25 16:17:35 +02:00
audio Fix issue 15895, audio streams don't signalling finished after the first one 2018-02-04 19:56:37 +01:00
gui Fix more regressions in RichTextLabel from PR 15711 2018-03-03 01:47:52 +01:00
main Viewport: Fix missing tooltips w/ disabled physics object picking 2018-03-03 14:19:57 +01:00
resources Fix serialization of identifiers with non printable ASCII characters 2018-03-02 14:54:45 +01:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
register_scene_types.cpp BMFont loading direct support from .fnt files. 2018-01-16 17:58:04 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
scene_string_names.h Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00