godot/platform/android
Clay John 8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
  - The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
  - The renderer can still be changed in the Project Settings or using
    the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31 15:56:45 +01:00
..
api Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
export Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
java clang-format: Enable `BreakBeforeTernaryOperators` 2021-10-28 15:57:41 +02:00
plugin Split android platform export template into multiple files 2021-08-12 17:15:02 +03:00
vulkan Upgrade Vulkan memory allocator 2021-08-13 00:05:41 +02:00
README.md Add logo attribution for Android, HTML5 and Linux platform icons 2021-09-11 19:34:10 +02:00
SCsub Switch to input buffering on Android 2021-08-13 11:45:50 +02:00
android_input_handler.cpp [android] Fixed wrong button mask for right click 2021-08-16 18:49:12 +02:00
android_input_handler.h Switch to input buffering on Android 2021-08-13 11:45:50 +02:00
android_keys_utils.cpp
android_keys_utils.h clang-format: Various fixes to comments alignment from `clang-format` 13 2021-10-28 15:43:36 +02:00
audio_driver_opensl.cpp
audio_driver_opensl.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
detect.py SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstruct 2021-10-15 10:26:58 +02:00
dir_access_jandroid.cpp Rename String::is_rel_path to String::is_relative_path 2021-08-29 20:41:29 -04:00
dir_access_jandroid.h Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00
display_server_android.cpp Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
display_server_android.h Switch to input buffering on Android 2021-08-13 11:45:50 +02:00
file_access_android.cpp Rename File::get_len() get_length() 2021-05-25 11:54:28 +01:00
file_access_android.h Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00
java_class_wrapper.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
java_godot_io_wrapper.cpp Add partial support for Android scoped storage. 2021-08-16 23:11:56 -07:00
java_godot_io_wrapper.h Add partial support for Android scoped storage. 2021-08-16 23:11:56 -07:00
java_godot_lib_jni.cpp Switch to input buffering on Android 2021-08-13 11:45:50 +02:00
java_godot_lib_jni.h Remove unused AudioDriverAndroid from Android 2021-06-10 08:32:56 +01:00
java_godot_view_wrapper.cpp Android: Add support for cursor icons 2021-05-19 22:01:51 +03:00
java_godot_view_wrapper.h Android: Add support for cursor icons 2021-05-19 22:01:51 +03:00
java_godot_wrapper.cpp Fixes on android: 2021-03-18 10:41:54 +11:00
java_godot_wrapper.h Leverage java annotations to simplify the logic used to register the Godot plugin methods. 2021-03-16 01:16:08 -07:00
jni_utils.cpp
jni_utils.h
logo.png Add logo attribution for Android, HTML5 and Linux platform icons 2021-09-11 19:34:10 +02:00
net_socket_android.cpp Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores 2021-05-06 02:52:01 +02:00
net_socket_android.h Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores 2021-05-06 02:52:01 +02:00
os_android.cpp Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
os_android.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
platform_config.h
run_icon.png
string_android.h
thread_jandroid.cpp Fixes on android: 2021-03-18 10:41:54 +11:00
thread_jandroid.h

README.md

Android platform port

This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the Android logo usage guidelines:

The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.