godot/platform/javascript
Clay John 8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
  - The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
  - The renderer can still be changed in the Project Settings or using
    the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31 15:56:45 +01:00
..
api Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master 2021-10-05 21:02:27 +02:00
export Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
js [HTML5] Refactor JS library listeners to OS. 2021-10-05 14:15:07 +02:00
.eslintrc.engine.js [HTML5] Document Engine and EngineConfig (jsdoc). 2021-02-26 11:33:59 +01:00
.eslintrc.js HTML5: Fix minification error with Emscripten 1.39.9 2021-09-29 09:11:11 +02:00
.eslintrc.libs.js [HTML5] Refactor JS library listeners to OS. 2021-10-05 14:15:07 +02:00
README.md Add logo attribution for Android, HTML5 and Linux platform icons 2021-09-11 19:34:10 +02:00
SCsub [HTML5] Implement mouse/touch/key events in JS library. 2021-10-05 14:15:07 +02:00
audio_driver_javascript.cpp Fix some LGTM errors of "Multiplication result converted to larger type" 2021-10-12 00:17:27 -05:00
audio_driver_javascript.h [HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads. 2021-09-15 20:48:49 +02:00
detect.py SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstruct 2021-10-15 10:26:58 +02:00
display_server_javascript.cpp Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
display_server_javascript.h [HTML5] Implement window blur in JS library. 2021-10-05 14:15:07 +02:00
dom_keys.inc Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
emscripten_helpers.py HTML5: Handle GODOT_VERSION_STATUS env var in @GODOT_VERSION@ 2021-08-19 15:01:30 +02:00
godot_audio.h [HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads. 2021-09-15 20:48:49 +02:00
godot_js.h [HTML5] Refactor display/input JS library code. 2021-10-05 14:15:07 +02:00
http_client_javascript.cpp [Net] Makes HTTPClient a custom instance class. 2021-06-23 14:10:45 +02:00
http_client_javascript.h [Net] Makes HTTPClient a custom instance class. 2021-06-23 14:10:45 +02:00
javascript_main.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
javascript_runtime.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
javascript_singleton.cpp [HTML5] Fix JavaScript string parsing with new interface. 2021-07-07 15:44:29 +02:00
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2019-10-12 23:23:33 +02:00
os_javascript.cpp [HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads. 2021-09-15 20:48:49 +02:00
os_javascript.h [HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads. 2021-09-15 20:48:49 +02:00
package-lock.json JS: Bump ansi-regex version for linter 2021-10-22 23:35:51 +02:00
package.json [HTML5] Update eslint and jsdoc dependencies. 2021-06-14 13:42:03 +02:00
platform_config.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
run_icon.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00

README.md

HTML5 platform port

This folder contains the C++ and JavaScript code for the HTML5/WebAssembly platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for files used by this platform such as the HTML5 shell.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.