godot/drivers/gles3
Rémi Verschelde 8a211219c7
Merge pull request #52243 from Pineapple/fix-light-internal
Fix Light2D UBO initialization
2021-09-14 14:21:22 +02:00
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shaders Merge pull request #52477 from Lauson1ex/3.x 2021-09-13 17:37:22 +02:00
SCsub
rasterizer_canvas_base_gles3.cpp Fix buffer creation in light_internal_create() 2021-08-31 08:33:43 +02:00
rasterizer_canvas_base_gles3.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
rasterizer_canvas_gles3.cpp Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
rasterizer_canvas_gles3.h Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
rasterizer_gles3.cpp Convert output of GLES2 to linear color space if keep_3d_linear is enabled 2021-08-23 15:59:56 +10:00
rasterizer_gles3.h Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
rasterizer_scene_gles3.cpp Add a new high quality tonemapper: ACES Fitted 2021-09-08 19:12:09 -03:00
rasterizer_scene_gles3.h fix 3D scene not rendered on GLES3 HTML5 export 2021-07-08 22:03:03 +09:00
rasterizer_storage_gles3.cpp Properly clear cubemap filter state when texture array environment disabled 2021-08-20 19:12:38 -07:00
rasterizer_storage_gles3.h Performance improvements for GLES2 CPU blendshapes 2021-08-16 08:22:45 +02:00
shader_compiler_gles3.cpp [3.x] Fix shader crash when using local var with the same name as varying 2021-08-13 09:30:35 +03:00
shader_compiler_gles3.h Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4 2021-05-14 11:28:48 -07:00
shader_gles3.cpp Improve the shader error console output 2021-07-17 03:00:46 +02:00
shader_gles3.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00