godot/servers/rendering/renderer_rd/forward_clustered
Hugo Locurcio eb497bbaa7
Fix "ortogonal" -> "orthogonal" typo in rasterizer code
2022-04-26 21:49:44 +02:00
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render_forward_clustered.cpp Fix "ortogonal" -> "orthogonal" typo in rasterizer code 2022-04-26 21:49:44 +02:00
render_forward_clustered.h Fix "ortogonal" -> "orthogonal" typo in rasterizer code 2022-04-26 21:49:44 +02:00
scene_shader_forward_clustered.cpp Add missing color pass flags to the valid list 2022-04-21 12:37:56 +02:00
scene_shader_forward_clustered.h Fix depth pre-pass on all face cull modes 2022-04-13 17:37:28 +02:00