godot/scene
smix8 8bcce0ebb2 Expose get_mesh() for NavigationPolygon Resources
Expose get_mesh() for NavigationPolygon Resources.
2022-06-02 09:52:26 +02:00
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2d Expose get_mesh() for NavigationPolygon Resources 2022-06-02 09:52:26 +02:00
3d Fix NavigationAgent reparent issues 2022-06-01 06:45:12 +02:00
animation Remove configuration warning from AnimationPlayer 2022-05-24 13:22:16 +01:00
audio Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
debugger Add a new HashSet template 2022-05-20 22:40:38 +02:00
gui Handle drawing of relationship lines better to take in to account invisible children 2022-06-01 00:23:33 +10:00
main Add a new HashSet template 2022-05-20 22:40:38 +02:00
multiplayer Improve MultiplayerSynchronizer editor usability 2022-05-23 13:14:59 +02:00
resources Improve Graphedit connection lines 2022-05-30 17:33:01 +02:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
property_utils.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00