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SCsub
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animated_sprite.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
animated_sprite.h
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
area_2d.cpp
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Allow editing of some unbound properties when hinted (or no range hinted)
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2018-05-16 09:13:41 -03:00 |
area_2d.h
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…
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audio_stream_player_2d.cpp
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Restrict set_pitch_scale to positive scales for AudioStreamPlayer*
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2018-08-22 00:11:53 +02:00 |
audio_stream_player_2d.h
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Improved stream paused fade code
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2018-07-09 21:58:33 -03:00 |
back_buffer_copy.cpp
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Fixes the bad calculation of margin & anchors when child of Node2D
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2018-06-07 21:25:15 +02:00 |
back_buffer_copy.h
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Fixes the bad calculation of margin & anchors when child of Node2D
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2018-06-07 21:25:15 +02:00 |
camera_2d.cpp
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Fix Camera2D drag margin property is affected by zoom property #18912
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2018-05-16 01:53:38 +02:00 |
camera_2d.h
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canvas_item.cpp
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Optimize CanvasLayer::get_global_transform_with_canvas
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2018-08-21 20:10:15 +02:00 |
canvas_item.h
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Revert "Take CanvasLayer transform into account for 2D physics"
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2018-08-23 21:49:24 +02:00 |
canvas_modulate.cpp
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canvas_modulate.h
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collision_object_2d.cpp
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Revert "Take CanvasLayer transform into account for 2D physics"
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2018-08-23 21:49:24 +02:00 |
collision_object_2d.h
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Further fixes to KinematicBody2D API, support for sync motion in moving objects
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2018-07-17 08:58:04 -03:00 |
collision_polygon_2d.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
collision_polygon_2d.h
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Remove the selection rect for nodes that do not require it
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2018-04-03 22:04:19 +02:00 |
collision_shape_2d.cpp
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Deprecate incorrect Color::gray()
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2018-08-21 17:48:31 +02:00 |
collision_shape_2d.h
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Remove the selection rect for nodes that do not require it
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2018-04-03 22:04:19 +02:00 |
cpu_particles_2d.cpp
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Add missing copyright headers
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2018-08-29 22:41:17 +02:00 |
cpu_particles_2d.h
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Add missing copyright headers
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2018-08-29 22:41:17 +02:00 |
joints_2d.cpp
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Changes to how node paths are selected from property, allowing setting a hint.
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2018-06-27 20:50:25 -03:00 |
joints_2d.h
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light_2d.cpp
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Fixes the bad calculation of margin & anchors when child of Node2D
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2018-06-07 21:25:15 +02:00 |
light_2d.h
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Fixes the bad calculation of margin & anchors when child of Node2D
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2018-06-07 21:25:15 +02:00 |
light_occluder_2d.cpp
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Fix binding some core API methods only in tools builds
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2018-04-29 19:49:26 +02:00 |
light_occluder_2d.h
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Fix binding some core API methods only in tools builds
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2018-04-29 19:49:26 +02:00 |
line_2d.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
line_2d.h
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Line2D texture stretch mode
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2018-07-16 23:16:58 +02:00 |
line_builder.cpp
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Removed unnecessary assignments
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2018-07-24 09:51:03 +02:00 |
line_builder.h
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[Core] Change math_2d includes to vector2 includes where relevant
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2018-08-10 14:59:29 -05:00 |
mesh_instance_2d.cpp
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Add missing copyright headers
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2018-05-16 14:50:44 -03:00 |
mesh_instance_2d.h
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Add missing copyright headers
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2018-05-16 14:50:44 -03:00 |
navigation2d.cpp
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Make some debug prints verbose-only, remove others
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2018-08-24 14:59:01 +02:00 |
navigation2d.h
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navigation_polygon.cpp
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Make some debug prints verbose-only, remove others
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2018-08-24 14:59:01 +02:00 |
navigation_polygon.h
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node_2d.cpp
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Lift 1440 limit in rotation_degrees hint range
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2018-08-16 14:36:38 +02:00 |
node_2d.h
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Remove the selection rect for nodes that do not require it
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2018-04-03 22:04:19 +02:00 |
parallax_background.cpp
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parallax_background.h
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…
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parallax_layer.cpp
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Fixed some warnings found with Cppcheck.
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2018-05-14 02:14:56 -03:00 |
parallax_layer.h
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particles_2d.cpp
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Particles: Allow speed_scale at 0 in property hint, equivalent to pause
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2018-08-24 18:11:35 +02:00 |
particles_2d.h
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Particles2D: fix editing Visibility Rect from inspector
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2018-08-17 12:25:48 +02:00 |
path_2d.cpp
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Allow editing of some unbound properties when hinted (or no range hinted)
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2018-05-16 09:13:41 -03:00 |
path_2d.h
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Remove the selection rect for nodes that do not require it
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2018-04-03 22:04:19 +02:00 |
path_texture.cpp
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path_texture.h
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physics_body_2d.cpp
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Physics: Properly obsolete friction and bounce properties
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2018-08-29 18:44:42 +02:00 |
physics_body_2d.h
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Revert "Take CanvasLayer transform into account for 2D physics"
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2018-08-23 21:49:24 +02:00 |
polygon_2d.cpp
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Make some debug prints verbose-only, remove others
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2018-08-24 14:59:01 +02:00 |
polygon_2d.h
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WIP Polygon2D weight editing
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2018-05-02 11:01:12 -03:00 |
position_2d.cpp
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Remove the selection rect for nodes that do not require it
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2018-04-03 22:04:19 +02:00 |
position_2d.h
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Remove the selection rect for nodes that do not require it
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2018-04-03 22:04:19 +02:00 |
ray_cast_2d.cpp
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RayCast2D: Fix reporting old collider after collision ended
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2018-08-30 16:28:48 +02:00 |
ray_cast_2d.h
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Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding.
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2018-08-21 15:31:23 -03:00 |
remote_transform_2d.cpp
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Fix transform not being applied properly after toggling remote node, fixes #17671
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2018-08-23 12:29:33 -03:00 |
remote_transform_2d.h
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screen_button.cpp
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Fixes the bad calculation of margin & anchors when child of Node2D
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2018-06-07 21:25:15 +02:00 |
screen_button.h
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Fixes the bad calculation of margin & anchors when child of Node2D
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2018-06-07 21:25:15 +02:00 |
skeleton_2d.cpp
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Fix arg name in docs, some copy-paste errors
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2018-08-21 01:51:19 +07:00 |
skeleton_2d.h
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Style: Apply clang-format (5.0) to some missed files
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2018-05-31 09:00:37 +02:00 |
sprite.cpp
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Added a function to cache texture opacity at a pixel, and modified editor to use it.
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2018-08-23 22:11:10 -03:00 |
sprite.h
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Added a function to cache texture opacity at a pixel, and modified editor to use it.
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2018-08-23 22:11:10 -03:00 |
tile_map.cpp
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Unexpose TileMap set_celld
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2018-08-29 09:00:00 -03:00 |
tile_map.h
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Unexpose TileMap set_celld
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2018-08-29 09:00:00 -03:00 |
visibility_notifier_2d.cpp
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Remove the selection rect for nodes that do not require it
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2018-04-03 22:04:19 +02:00 |
visibility_notifier_2d.h
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Remove the selection rect for nodes that do not require it
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2018-04-03 22:04:19 +02:00 |
y_sort.cpp
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y_sort.h
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