godot/scene/main
Maganty Rushyendra 0df5d74e6e Fix signal duplication bug when duplicating node with instanced children
Change error checking in `duplicate_signals()` to check for path to
`p_original`, thus adhering to the method used in `duplicate`, instead
of checking for ownership.
2020-06-11 09:37:47 +08:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
canvas_layer.cpp
canvas_layer.h
http_request.cpp
http_request.h
instance_placeholder.cpp
instance_placeholder.h
node.cpp Fix signal duplication bug when duplicating node with instanced children 2020-06-11 09:37:47 +08:00
node.h
resource_preloader.cpp
resource_preloader.h
scene_tree.cpp SceneTree: Abort change_scene if we're quitting 2020-01-19 22:08:40 +01:00
scene_tree.h
timer.cpp
timer.h
viewport.cpp Items and draw calls added to IDE Monitor in '2d' section 2020-04-16 11:52:22 +01:00
viewport.h Items and draw calls added to IDE Monitor in '2d' section 2020-04-16 11:52:22 +01:00