godot/platform/android/java
Fredia Huya-Kouadio 6b6428d779 Fix ANRs reported by the Google Play Console
- Add support for dispatching input on the render thread (UI thread is the current default) when `input_buffering` and `accumulated_input` are disabled. At the expense of latency, this helps prevent 'heavy' applications / games from blocking the UI thread (the default behavior)  which may cause the application to ANR.

- Remove GLSurfaceView logic causing the UI thread to wait on the GL thread during lifecycle events. The removed logic would cause the UI thread to ANR when the GL thread is blocked.
2024-07-04 05:18:50 -07:00
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app Fix ANRs reported by the Google Play Console 2024-07-04 05:18:50 -07:00
editor Fix ANRs reported by the Google Play Console 2024-07-04 05:18:50 -07:00
gradle/wrapper Update Android dependencies for the project 2024-01-18 10:35:32 -08:00
lib Fix ANRs reported by the Google Play Console 2024-07-04 05:18:50 -07:00
nativeSrcsConfigs Add logic to unregister the Godot plugins on engine termination 2024-05-19 19:27:04 -07:00
scripts Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
build.gradle Fix detecting when Gradle is invoked from Studio 2024-05-20 17:02:36 -07:00
gradle.properties Fix gradle build errors when the build path contains non-ASCII characters 2024-02-13 14:31:08 -08:00
gradlew Upgrade Android Gradle to version 7.2 2021-10-14 16:19:00 +01:00
gradlew.bat Upgrade Android Gradle to version 7.2 2021-10-14 16:19:00 +01:00
settings.gradle Update Android dependencies for the project 2024-01-18 10:35:32 -08:00