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8ce4f655f4
godot
/
scene
/
3d
/
physics
History
Silc Lizard (Tokage) Renew
793f3832e5
Rework migration of animate_physical_bones to compatibility
2024-06-25 18:54:59 +09:00
..
joints
Merge pull request
#91936
from jsjtxietian/body-connect
2024-05-15 12:09:50 +02:00
SCsub
…
animatable_body_3d.cpp
…
animatable_body_3d.h
…
area_3d.cpp
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
area_3d.h
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
character_body_3d.cpp
Fix move_and_slide wall slide acceleration (3D)
2024-04-19 19:40:01 +02:00
character_body_3d.h
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
collision_object_3d.cpp
Fix null `debug_shape` being updated when `CollisionObject3D`'s transform changed
2024-05-24 12:56:20 +08:00
collision_object_3d.h
…
collision_polygon_3d.cpp
…
collision_polygon_3d.h
…
collision_shape_3d.cpp
…
collision_shape_3d.h
…
kinematic_collision_3d.cpp
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
kinematic_collision_3d.h
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
physical_bone_3d.cpp
Rework migration of animate_physical_bones to compatibility
2024-06-25 18:54:59 +09:00
physical_bone_3d.h
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
2024-04-05 01:28:26 +09:00
physics_body_3d.cpp
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
physics_body_3d.h
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
ray_cast_3d.cpp
Fix RayCast3D's debug draw transform not updating
2024-04-17 11:21:53 -03:00
ray_cast_3d.h
…
rigid_body_3d.cpp
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
rigid_body_3d.h
…
shape_cast_3d.cpp
…
shape_cast_3d.h
…
spring_arm_3d.cpp
…
spring_arm_3d.h
…
static_body_3d.cpp
…
static_body_3d.h
…
vehicle_body_3d.cpp
…
vehicle_body_3d.h
…