godot/modules/ik
Sergey Lapin 8d7a94389a InverseKinematics node, basic features
I don't already know how the fuck it works, but it is.
A bit slow currently, but hope to improve it soon.

The current limitations:

1. No constraints. At all.
2. Used simplest CCD algorithm, I just can't believe
in jacobian construction from code.
3. Slow to get to target.
2016-03-31 12:43:00 +03:00
..
config.py InverseKinematics node, basic features 2016-03-31 12:43:00 +03:00
ik.cpp InverseKinematics node, basic features 2016-03-31 12:43:00 +03:00
ik.h InverseKinematics node, basic features 2016-03-31 12:43:00 +03:00
register_types.cpp InverseKinematics node, basic features 2016-03-31 12:43:00 +03:00
register_types.h InverseKinematics node, basic features 2016-03-31 12:43:00 +03:00
SCsub InverseKinematics node, basic features 2016-03-31 12:43:00 +03:00