ddf21ca016
Since WebGL 2.0 is required, requiring WebAssembly support as well has little impact on compatibility.
42 lines
1.4 KiB
Python
42 lines
1.4 KiB
Python
#!/usr/bin/env python
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Import('env')
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javascript_files = [
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"os_javascript.cpp",
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"audio_driver_javascript.cpp",
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"javascript_main.cpp",
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"power_javascript.cpp",
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"http_client_javascript.cpp",
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"javascript_eval.cpp",
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]
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env_javascript = env.Clone()
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if env['target'] == "profile":
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env_javascript.Append(CPPFLAGS=['-DPROFILER_ENABLED'])
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javascript_objects = []
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for x in javascript_files:
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javascript_objects.append(env_javascript.Object(x))
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env.Append(LINKFLAGS=["-s", "EXPORTED_FUNCTIONS=\"['_main','_main_after_fs_sync','_send_notification']\""])
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target_dir = env.Dir("#bin")
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build = env.Program(['#bin/godot', target_dir.File('godot' + env['PROGSUFFIX'] + '.wasm')], javascript_objects, PROGSUFFIX=env['PROGSUFFIX'] + '.js');
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js_libraries = []
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js_libraries.append(env.File('http_request.js'))
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for lib in js_libraries:
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env.Append(LINKFLAGS=['--js-library', lib.path])
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env.Depends(build, js_libraries)
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prejs = env.File('pre.js')
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postjs = env.File('engine.js')
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env.Append(LINKFLAGS=['--pre-js', prejs.path])
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env.Append(LINKFLAGS=['--post-js', postjs.path])
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env.Depends(build, [prejs, postjs])
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zip_dir = target_dir.Dir('.javascript_zip')
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zip_files = env.InstallAs([zip_dir.File('godot.js'), zip_dir.File('godot.wasm'), zip_dir.File('godot.html')], build + ['#misc/dist/html/default.html'])
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Zip('#bin/godot', zip_files, ZIPSUFFIX=env['PROGSUFFIX'] + env['ZIPSUFFIX'], ZIPROOT=zip_dir, ZIPCOMSTR="Archving $SOURCES as $TARGET")
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