godot/platform
Ruslan Mustakov 8f0f327f02 Allow configuring iOS export
- EditorExportPlugin's _export_begin accepts all the arguments related
   to the current export (is_debug, path, flags).

 - EditorExportPlugin API is extended with methods allowing to configure
   iOS export: add_ios_framework, add_ios_plist_content,
   add_ios_linker_flags, add_ios_bundle_file.

 - iOS export template now contains Godot as a static library so that
   it can be linked with third-party Frameworks and GDNative static
   libraries.

 - Adds method to DirAccess for recursive copying of a directory.

 - Fixes iOS export to work with Xcode 9 (released recently).
2017-11-21 01:16:49 +07:00
..
android Allow configuring iOS export 2017-11-21 01:16:49 +07:00
haiku Merge pull request #12988 from akien-mga/xdg-home-paths 2017-11-20 00:42:51 +01:00
iphone Allow configuring iOS export 2017-11-21 01:16:49 +07:00
javascript Allow configuring iOS export 2017-11-21 01:16:49 +07:00
osx Allow configuring iOS export 2017-11-21 01:16:49 +07:00
server Rename OS::get_data_dir to OS::get_user_data_dir 2017-11-17 20:55:09 +01:00
uwp Merge pull request #12988 from akien-mga/xdg-home-paths 2017-11-20 00:42:51 +01:00
windows Rename the version's "revision" to "build" 2017-11-20 00:51:14 +01:00
x11 Merge pull request #12387 from santouits/x1111 2017-11-20 15:48:08 +01:00
register_platform_apis.h Facilitate exposing platform-exclusive interfaces to all platforms 2017-11-18 03:54:21 +01:00
SCsub Facilitate exposing platform-exclusive interfaces to all platforms 2017-11-18 03:54:21 +01:00