godot/platform/android
Ruslan Mustakov 8f0f327f02 Allow configuring iOS export
- EditorExportPlugin's _export_begin accepts all the arguments related
   to the current export (is_debug, path, flags).

 - EditorExportPlugin API is extended with methods allowing to configure
   iOS export: add_ios_framework, add_ios_plist_content,
   add_ios_linker_flags, add_ios_bundle_file.

 - iOS export template now contains Godot as a static library so that
   it can be linked with third-party Frameworks and GDNative static
   libraries.

 - Adds method to DirAccess for recursive copying of a directory.

 - Fixes iOS export to work with Xcode 9 (released recently).
2017-11-21 01:16:49 +07:00
..
export Pass engine name and version parts as proper strings 2017-11-20 00:51:14 +01:00
globals Cleanup old references to GLES2 renderer 2017-11-19 17:52:18 +01:00
java Align sensors and implement gravity sensor for Android 2017-11-11 09:42:23 +11:00
android_native_app_glue.c GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
android_native_app_glue.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
AndroidManifest.xml.template Set Android minSdkVersion to 18 2017-09-20 11:49:46 +07:00
audio_driver_jandroid.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
audio_driver_jandroid.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
audio_driver_opensl.cpp Fix files header 2017-09-01 21:07:55 +07:00
audio_driver_opensl.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
build.gradle.template Set android 'compileSdkVersion' to 24 2017-11-20 10:45:59 +07:00
cpu-features.c ran cppcheck, found unused variables 2015-09-16 15:35:30 -05:00
cpu-features.h 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
detect.py Cleanup old references to GLES2 renderer 2017-11-19 17:52:18 +01:00
dir_access_android.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
dir_access_android.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
dir_access_jandroid.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
dir_access_jandroid.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
file_access_android.cpp Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_android.h Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_jandroid.cpp Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_jandroid.h Extract logging logic 2017-09-25 16:19:21 +07:00
godot_android.cpp Cleanup old references to GLES2 renderer 2017-11-19 17:52:18 +01:00
ifaddrs_android.cpp Minor code formatting in platform/android 2016-07-21 12:07:01 +02:00
ifaddrs_android.h Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
java_class_wrapper.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
java_class_wrapper.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
java_glue.cpp Rename OS::get_data_dir to OS::get_user_data_dir 2017-11-17 20:55:09 +01:00
java_glue.h Align sensors and implement gravity sensor for Android 2017-11-11 09:42:23 +11:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_android.cpp Allow configuring iOS export 2017-11-21 01:16:49 +07:00
os_android.h Rename OS::get_data_dir to OS::get_user_data_dir 2017-11-17 20:55:09 +01:00
platform_config.h add support for Android NDK unified headers 2017-11-06 07:51:09 -04:00
power_android.cpp Fix enums bindings 2017-09-13 20:57:07 +03:00
power_android.h Fix enums bindings 2017-09-13 20:57:07 +03:00
run_icon.png Use custom native-run icons for Android and HTML5 2017-06-27 21:06:26 +02:00
SCsub flatDir support [Android] 2017-10-07 15:10:17 +05:30
sign.sh Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
thread_jandroid.cpp Merge pull request #10552 from RandomShaper/improve-posix 2017-08-29 00:07:07 +02:00
thread_jandroid.h Merge pull request #10552 from RandomShaper/improve-posix 2017-08-29 00:07:07 +02:00