godot/core/input
Nick H c6f28ed62b Add `get_dead_zone()` method to `InputMap`
This commit adds a new method to the `InputMap`, allowing the user to get the value of an action's dead zone as a float.
2021-07-02 03:07:37 -04:00
..
SCsub Remove unused Python imports. 2020-09-10 11:38:52 +01:00
default_controller_mappings.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2021-04-06 22:39:35 +02:00
godotcontrollerdb.txt [HTML5] Logitech Dual Action Gamepad FF/Linux 2021-03-21 15:59:31 +01:00
input.cpp Use mouse and joypad enums instead of plain integers 2021-06-20 11:54:24 -04:00
input.h Use mouse and joypad enums instead of plain integers 2021-06-20 11:54:24 -04:00
input_builders.py Parse SDL game controller half axis and inverted axis entries. 2020-05-13 10:33:19 +01:00
input_enums.h Move many input enums to their own file 2021-06-20 11:53:01 -04:00
input_event.cpp Use mouse and joypad enums instead of plain integers 2021-06-20 11:54:24 -04:00
input_event.h Use mouse and joypad enums instead of plain integers 2021-06-20 11:54:24 -04:00
input_map.cpp Add `get_dead_zone()` method to `InputMap` 2021-07-02 03:07:37 -04:00
input_map.h Print suggestions when requesting a nonexistent InputMap action 2021-04-18 02:38:42 +02:00