godot/modules/gdscript/language_server
Rémi Verschelde ab3bccdb78 Fix typos with codespell
Using codespell 1.16.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-11-22 08:35:03 +01:00
..
gdscript_extend_parser.cpp fix #32588 crash in language server 2019-10-11 14:43:39 +02:00
gdscript_extend_parser.h Format documentations to markdown only when needed 2019-10-05 14:09:38 +08:00
gdscript_language_protocol.cpp lsp: Send godot class tree to clients 2019-10-09 13:40:50 +08:00
gdscript_language_protocol.h Add optional goto definition support for native symbols 2019-08-11 13:30:15 +08:00
gdscript_language_server.cpp Decrease polling frequency to 20 Hz in the GDScript language server 2019-10-10 16:42:05 +02:00
gdscript_language_server.h
gdscript_text_document.cpp Add custom api `textDocument/nativeSymbol` to allow inspect native symbols from LSP clients 2019-10-04 23:00:33 +08:00
gdscript_text_document.h Add custom api `textDocument/nativeSymbol` to allow inspect native symbols from LSP clients 2019-10-04 23:00:33 +08:00
gdscript_workspace.cpp Fix typos with codespell 2019-11-22 08:35:03 +01:00
gdscript_workspace.h Add custom api `textDocument/nativeSymbol` to allow inspect native symbols from LSP clients 2019-10-04 23:00:33 +08:00
lsp.hpp Fix typos with codespell 2019-11-22 08:35:03 +01:00