godot/servers/rendering/renderer_rd/forward_clustered
reduz 90056460ad Implement Particle Trails
-Enable the trails and set the length in seconds
-Provide a mesh with a skeleton and a skin
-Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh
-Works deterministically
-Fixed particle collisions (were broken)
-Not working in 2D yet (that will happen next)
2021-04-30 17:38:02 -03:00
..
render_forward_clustered.cpp Implement Particle Trails 2021-04-30 17:38:02 -03:00
render_forward_clustered.h Implement Particle Trails 2021-04-30 17:38:02 -03:00
scene_shader_forward_clustered.cpp Implement Particle Trails 2021-04-30 17:38:02 -03:00
scene_shader_forward_clustered.h Implement Particle Trails 2021-04-30 17:38:02 -03:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00