godot/scene
Andreas Haas 9080232f17
Editor: Dim UI when a WindowDialog is shown.
Darkens the editor on WindowDialog popup.

This adds the following new Editor settings:

- interface/dim_editor_on_dialog_popup (true) # Enable/Disable editor dimming
- interface/dim_amount (0.6) # Percentage of how much the editor will be darkened (0-1)
- interface/dim_transition_time # The duration (in seconds) of the color blending effect (0-1), 0 is instant.

Please test this thoroughly, I haven't yet seen a case where it fails to work properly but I'm sure I didn't test all
windows of the editor :P
2017-03-06 20:14:41 +01:00
..
2d A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
3d A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
animation A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
audio A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
gui Editor: Dim UI when a WindowDialog is shown. 2017-03-06 20:14:41 +01:00
io A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
main A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
resources A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00
register_scene_types.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
scene_string_names.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00